How to play Carousel & Game Rules –

(Above is an ending layout from a game of Carousel Rummy)

(Above is an ending layout from a game of Carousel Rummy)

Card Game Rules

Carousel is a Rummy type game for 2-5 players. For 2 players, Carousel requires a standard deck of 52 playing cards and 1 Joker. For 3-5 players, Carousel requires 2 standard decks of 52 playing cards and 2 Joker. In Carousel Aces can be High or Low, however they cannot connect a King and 2. The objective of Carousel is to play all of your cards by melding them.

If you are looking for cards to play Carousel with, check out a standard deck here or one of our newest arrivals here.

For more Rummy type games, check out our guides for Canasta and Gin.


Before game play can begin, a dealer must be selected. Each player draws one card from a shuffled deck. The player with the lowest card becomes the dealer. Ties are broken by a redraw.

The dealer then shuffles the deck and passes out ten cards one at a time to each player. The remaining cards form the stock pile.

How to Play

Starting with the player left of the dealer, players try to meld off as much cards as they can. A player begins their turn by first drawing from the stock. If they cannot make any melds with their cards, they draw another card from the stock. If they still can’t make any melds, they draw a final card from the stock and end their turn, even if they can make a meld with the drawn card. 

Notably, a player may rearrange all of the melded cards as long as they return to valid melds at the end of their turn.


A player makes a meld by either having three or more of a kind or by having three or more of a run. A run is made of three or more cards of the same suit in increasing or decreasing order. When a player makes a meld they lay it face up on the table. 

Melds are communal, meaning once a meld is made, another player can continue the sequence/set with their own cards.


Jokers are wildcards. If a player has the card that the Joker is replacing, they can swap the two and get the joker to make their own melds. 


Once a player has a hand of 5 or less points, a player can choose to “knock” and end the round.


In Carousel:

Jokers are worth 25 points.

Face cards are worth 10 points.

Cards 2-10 are worth their face value.

Aces are worth 1 point.

Once somebody Knocks, the player with the least number of points in their hand wins the difference between their opponents’ hand and their own.

If a player Knocks after playing all of their cards, they win a 25 point bonus.

If a player Knocks while somebody else has a lower hand than them, the person with the lower hand wins the points for the round and a 10 point bonus.

For more information about Carousel, check out The Rummy Rule book here or’s article here.

Looking for more card games to play?  Check out this article:

40+ Great Card Games For All Occasions

About the author: John Taylor is a content writer and freelancer through the company You may view his freelancing profile here. He has a B. A. in English, with a specialty in technical writing, from Texas A&M University and a M. A. in English from the University of Glasgow. You may view his previous articles about card games here and his LinkedIn profile here.

John Taylor Head shot

Last update date: 08/29/20

BJJ VS. JUJUTSU – Game Rules


With the popularity explosion of Brazilian jujutsu (BJJ) in recent decades, most people are unaware of what traditional “Japanese” jujutsu even is. Although both are relatively similar fighting styles, their utilities and competitive scenes are vastly different. In this article, we will compare Brazilian jujutsu (BJJ) and Japanese jujutsu, breaking down all the differences and similarities. Let’s dive straight in!


BJJ VS. JUJUTSU similarities

Before we jump into the differences, let’s first highlight what is similar. As you may be able to guess, jujutsu originated long before the development of Brazilian jujutsu. However, interestingly enough, BJJ didn’t directly develop out of jujutsu. Instead, BJJ is based on the martial art of judo—which is based on traditional jujutsu. So, you can think of Brazilian jujutsu as the grandchild of jujutsu rather than an offspring.

Therefore, although the two jujutsu styles share many similarities, BJJ is slightly more similar to judo than it is to jujutsu.

The similarities shared between BJJ and jujutsu are as follows:

1) Both sports make use of similar combat techniques

In both jujutsu disciplines, fighters utilize many of the same techniques, such as throws, ground fighting, and grappling. However, the extent to which each of these skills is used differs between the two sports.

2) Fighters in both sports wear the same uniform

Most Japanese martial arts (jujutsu being one) require fighters to wear traditional robe-like uniforms known as “gi”. Although BJJ developed in Brazil, as evidenced by its name, this traditional attire has remained chiefly in practice. With that said, BJJ is more lenient on uniform requirements, and some events allow fighters to wear traditional MMA attire instead of a gi. Additionally, both sports use colored belts to signify a fighter’s skill level.

3) Both sports are fundamentally based on self-defense

Although jujutsu was initially developed for offensive and defensive war-time purposes, its modern use is almost solely that of defense. BJJ, meanwhile, is considered one of the most practical and efficient forms of self-defense training in the world.

4) The primary objective in each sport is to subdue/submit the opponent

As both martial arts are based on self-defense, each aims to subdue an attacker. Fighters can do this with several different joint-locking techniques or chokes.


While Brazilian jujutsu (BJJ) and jujutsu may sound the same, they are, in fact very different sports with varying sets of rules and regulations. Here are the main differences between BJJ and jujutsu.




Competitively, most BJJ events are similar to most other combat sports: one-on-one matchups in which one fighter wins by either submitting their opponent or earning the most points. These fights range in length from 5 to 10 minutes, depending on the fighters’ skill level (belt color).


While jujutsu does have a form of combat fighting that is similar to BJJ (known as “freefighting” or “contact jujutsu”), this style of jujutsu competition is extremely rare nowadays, especially in the West. The main reason for this is that most traditional jujutsu techniques were developed to actually injure, paralyze, or even kill an adversary. As a result, modern jujutsu fights generally can’t be authentic to the true nature of the sport.

Instead of traditional fights, most jujutsu competitions are done as performative routines. These events are often known as “duos” and feature two (sometimes more) teammates—one assuming the role of the attacker and the other the role of the defender—showcasing a display of various jujutsu techniques and combos. These routines usually involve some degree of improvisation, as judges will usually call out a certain type of attack that the defending fighter must react to. Of course, these routines are friendly performances.



In a BJJ match, fighters can win by submitting their opponent (forcing them to tap out) or by accumulating the most points by the end of the match. These points can be scored with the successful use of various techniques, including:

  • Takedown (2 points) – Bringing a standing opponent to the ground
  • Sweep (2 points) – Switching places with an opponent who is on top and maintaining that new top control position
  • Knee-on-belly (2 points) – Placing a knee on the opponent’s stomach on the ground
  • Guard passing (3 points) – Getting past the opponent’s guard position, such as swiping their knees out of the way when they’re being used to keep distance between the two fighters.
  • Full mount (4 points) – Laying directly on top of their opponent’s torso
  • Back mount (4 points) – The same as the above, except the fighter on the bottom is lying on their stomach

The fighter must maintain these positions for at least three seconds to gain points (with the exception of takedowns and guard passes).



In contact jujutsu, fighters determine the match with a submission or knockout. However, matches can also be decided by points or the referee’s decision.

  • Submission: Just like in BJJ, a submission is scored immediately ends the match and is scored whenever a fighter forces their opponent to tap out. This often results from being put in a chokehold or a painful joint lock. A submission that results in a fighter losing consciousness is automatically considered a submission. Furthermore, any sort of outcry or scream of pain is considered a surrender.
  • Knockout: A knockout occurs when a fighter is knocked to the ground and unable to get up after a three-second count. If the fighter gets up before the three-second count is complete, it will be immediately considered a knockout if they get knocked to the ground again in a similar manner.
  • Points/Referee’s decision: Referees keep track of various effective techniques used by each fighter during a match. These points are factored in with the referee’s overall impression of the match (such as each fighter’s passivity) to determine the winner if no submission or knockout occurs.

In jujutsu duo performances, fighters are scored as pairs by a panel of judges based on their performance. Each pair of teammates are scored from 0 to 10, with this final score being influenced by the speed, accuracy, control, and realism of the performance.


Brazilian jujutsu and combat jujutsu share many of the same rules, many of which concern safety. This means that many of the same dangerous chokes, joint locks, and other techniques that intentionally cause unnecessary harm or risk of injury are prohibited.

Apart from safety, one major rule difference exists between these two sports: jujutsu allows the use of strikes (kicks, punches, knees, elbows, etc.), while BJJ allows nothing of the type (other than leg sweeps, which aren’t considered a kick). This is a significant difference, as it is the primary reason why BJJ is focused almost entirely on ground fighting while jujutsu consists of a healthy mix of standing and ground fighting.


Since it was developed as a wartime combat style, traditional jujutsu is somewhat obsolete in modern times. After all, safety is a major component of any modern sport, and jujutsu was fundamentally supposed to be the opposite of safe. Instead, jujutsu is now embraced solely as a martial art, not necessarily a competitive sport (hence, the performative displays). As a result of this transition, jujutsu isn’t well-understood around the world, with it instead being kept alive by those fascinated by its long-standing history.

On the other hand, Brazilian jujutsu has been growing exponentially in popularity in the West, especially in the United States. Much of this growth has to do with the fact that BJJ techniques are relatively easy to learn and are effective in nearly any situation while used by just about any person. Furthermore, BJJ techniques aren’t necessarily intended to cause severe bodily harm. Because of this, many people don’t only practice BJJ for self-defense purposes but also as a daily form of exercise.

However, it’s worth noting that modern competitive jujutsu styles have also evolved over the years. These modern jujutsu styles may emphasize self-defense, grappling, and ground fighting, similar to BJJ.


Like most martial arts, many similarities exist between Brazilian jujutsu and traditional jujutsu. Both use similar techniques, with the main ones being grappling, ground fighting, throws, and various submission techniques (choking, joint locks). Furthermore, despite its Brazilian influence, BJJ still honors many Japanese traditions that are present in jujutsu and other Japanese martial arts, such as the wearing of the gi, the use of colored belts to signify rank, and forms of pre- and post-match gestures of respect between opponents.

In many ways, the main differences between these two jujutsu disciplines result from BJJ simply being a modernized version of traditional jujutsu. After all, BJJ was developed so that the average person could learn how to efficiently defend themself, while normal jujutsu was developed nearly 500 years ago as a form of combat training for highly skilled Japanese samurai.

While it is unlikely that jujutsu will ever surge to prominence again, Brazilian jujutsu is only expected to keep growing in popularity at a profound rate.


How to play Faro & Game Rules with Video –

(This is the typical set up for the game Faro)

(This is the typical set up for the game Faro)

Card Game Rules

Faro is a historical casino game for two or more players. It requires a standard 52 card deck, an extra set of 13 cards for each rank, a set of betting chips for each player, and a penny for each player. In Faro, Aces are low and Kings are high. The objective is to win the most bets. 

If you are looking for cards to play Faro with, check out a standard deck here or check out one of our recent arrivals here.

For more casino games, check out our guides for In-Between and Baccarat.

You can also find an 1882 rule book to Faro here.


To set-up a game a Faro, place the extra 13 cards in two rows face up in the middle of the playing table. These cards make up the tableau. From the top left going right, the card order should be King, Queen, Jack, 10, 9, and 8. The 7 should be placed to the right of and halfway down from the 8. The 6 should then be placed to the left of the 7 and directly below the 8. From the 6 going left, the card order should be 5, 4, 3, 2, and Ace.

The dealer sits opposite of the players with a faced down deck of shuffled cards in-front of them. Players bring their own chips to bet with. Every player receives a penny to bet against cards with.


How to Play

The dealer begins the game by showing everyone the top card of the deck. The card is then placed face up to the side of the gameplay area. Players then place bets on one of the cards in the tableau. Next the dealer draws two card from the deck and places them face up for all the players to see. The first card is the loser. The second card is the winner. Bets on the first card are lost. Bets on the second card receive 1:1 payout from the dealer.

The flipped over cards are placed to the side and another round begins. Players can move their bets around, keep them where they were or begin placing bets on multiple cards. Multiple players can bet on the same card. Gameplay continues until the deck runs out.


Misc. Rules

A player can bet that the winning card is higher than the losing card by placing chips next to the deck. Payout is 1:1.

A player can bet on the losing card by placing a penny on top of their chip. 

When the deck has three cards left, players can bet on the order of the final draw.

If the losing and winning cards are of the same rank, then the dealer receives half of the bet made.

If a player places a bet on a card that has already been drawn four times from the deck, the first person (player or dealer) who notices can say “dead bet” and receive the chips.


(A game of Faro in 1895)

(A game of Faro in 1895)

Faro was first played in 18th century France. It was named after the picture of an Egyptian pharaoh that appeared on many French playing cards. The game spread eastward towards Russia and eventually reached the American West in the 1800’s. By 1925, the game became virtually extinct as Baccarat and Blackjack took over as the more popular games at casinos.

For more information about Faro, check out David Parlett’s article here or’s article here.


Looking for more card games to play?  Check out this article:

40+ Great Card Games For All Occasions

About the author: John Taylor is a content writer and freelancer through the company You may view his freelancing profile here. He has a B. A. in English, with a specialty in technical writing, from Texas A&M University and a M. A. in English from the University of Glasgow. You may view his previous articles about card games here and his LinkedIn profile here.

John Taylor Head shot

Last update date: 0/25/21